Shop Apple Mac Pro Desktop Intel Xeon 32GB Memory 512GB SSD Black at Best Buy. Find low everyday prices and buy online for delivery or in-store pick-up. Price Match Guarantee. Choosing a portable Mac doesn't mean you have to sacrifice power. Apple introduced a 16in MacBook Pro (reviewed here) at the end of 2019 that, in addition to a bigger screen (although not 4K. Mar 31, 2020 Starting with macOS Mojave 10.14, you can turn on Prefer External GPU in a specific app's Get Info panel in the Finder. This option lets the eGPU accelerate apps on any display connected to the Mac—including displays built in to iMac, iMac Pro, MacBook Air, and MacBook Pro.
May 04, 2020 Apple Arcade℠ is available through the Mac App Store®, bringing more than 100 new and exclusive games to Mac customers. And for a limited time, customers who purchase a new MacBook Pro can enjoy one year of Apple TV+℠ on the Apple TV app for free. Pricing and Availability. They switch to a higher-performance graphics chip only when an app needs it. 'Integrated' means the Mac is currently using integrated graphics. Means the Mac is currently using high-performance graphics. To identify apps that are using high-performance graphics, look for apps that show 'Yes' in the Requires High Perf GPU column. Apple today unveiled iOS 14 with major new features like widgets for the Home screen, App Clips, a new App Library view that shows you all of your apps at a glance, new @mentions and pinned chats. It would be great to have a universal portable apps application. When I plug in my USB stick into a Windows machine I get to launch Portable apps. I should be able to do the same thing when I plug it into my OS-X Snow Leopard. And let's not be worried about the applications. Most of the apple applications are modular so instead of moving them into Applications folder, I can.
Apple Mac Portable Network Graphics App Free
Operating system | macOS |
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Website | support.apple.com/guide/preview/welcome/mac |
Part of a series on |
macOS |
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From version 10.0 to version 10.15: From version 11.0: |
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Preview is the vendor-supplied image viewer and PDF viewer of the macOS operating system. In addition to viewing and printing digital images and Portable Document Format (PDF) files, it can also edit these media types. It employs the Aqua graphical user interface, the Quartz graphics layer, and the ImageIO and Core Image frameworks.
History[edit]
Like macOS, Preview originated in the NeXTSTEP operating system by NeXT,[1][2] where it was part of every release since 1989.
Supported file types[edit]
Preview can open the following file types:
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The version of Preview included with OS X 10.3 (Panther) could play animated GIF images, for which an optional button could be added to the toolbar. As of OS X 10.4 (Tiger), Preview lost playback functionality and animated GIF files are display as individual frames in a numbered sequence.[3][4]
Features[edit]
Editing PDF documents[edit]
Preview can encrypt PDF documents, and restrict their use; for example, it is possible to save an encrypted PDF so that a password is required to copy data from the document, or to print it. However, encrypted PDFs cannot be edited further, so the original author should always keep an unencrypted version.
Some features which are otherwise only available in professional PDF editing software are provided by Preview: It is possible to extract single pages out of multi-page documents (e.g. PDF files), sort pages, and drag & drop single or multiple pages between several opened multi-page documents, or into other applications, such as attaching to an opened email message.
Editing images[edit]
Preview offers basic image correction tools using Core Image processing technology implemented in macOS, and other features like shape extraction, color extraction, cropping, and rotation tools. When annotating images, Preview uses vector shapes and text until the image is rasterized to JPEG, PNG or another bitmap format. PDF and image documents can also be supplied with keywords, and are then automatically indexed using macOS's system-wide Spotlight search engine.
Import and export[edit]
Preview can directly access image scanners supported by macOS and import images from the scanner. Preview can convert between image formats; it can export to BMP, JP2, JPEG, PDF, PICT, PNG, SGI, TGA, and TIFF. Using macOS's print engine (based on CUPS) it is also possible to 'print into' a Postscript file, a PDF-X file or directly save the file in iPhoto, for example scanned photos.
Beginning with Mac OS X 10.7 Lion, Preview restricts the Format option popup menu in the Save As dialog to commonly used types. It is possible to access the full format list by holding down the Option key when clicking the Format popup menu.[5] (GIF, ICNS, JPEG, JPEG-2000, Microsoft BMP, Microsoft Icon, OpenEXR, PDF, Photoshop, PNG, SGI, TGA, TIFF)
New features in Version 7[edit]
A new 'edit button' where the picture can be edited is introduced in Version 7. The 'edit button' allows options to insert shapes, lines, do cropping, and among other things.
Issues[edit]
As of OS X 10.9.2, Preview does not support ISO-standardized PDF (ISO 32000), and when saving, destroys aspects of PDF files without warning to the user.[6]
See also[edit]
References[edit]
- ^NeXTSTEP promotional brochure from 1995.
- ^'The many superpowers of Apple's Preview app: Part 1'. Macworld. Retrieved 2017-11-18.
- ^Use Preview to play animated GIFs
- ^Preview for Mac: View animated GIF files in Preview
- ^'Convert Images in Mac OS X: JPG to GIF, PSD to JPG, GIF to JPG, BMP to JPG, PNG to PDF, and more'. OS X Daily. 2010-01-24. Retrieved 2017-01-08.
- ^Duff Johnson. 'Apple's Preview: Still not safe for work'. Retrieved 2014-04-07.
External links[edit]
- AppleInsider review from 2003
- MacProNews article: PDF and Panther: The Hidden Role of PDF in Mac OS X 10.3 from July 2004
- Sams Publishing sample chapter on Preview from Mac OS X Panther Applications and Utilities. Includes some instructions for use, with screenshots.
An eGPU can give your Mac additional graphics performance for professional apps, 3D gaming, VR content creation, and more.
eGPUs are supported by any Thunderbolt 3-equipped Mac1 running macOS High Sierra 10.13.4 or later. Learn how to update the software on your Mac.
An eGPU lets you do all this on your Mac:
- Accelerate apps that use Metal, OpenGL, and OpenCL
- Connect additional external monitors and displays
- Use virtual reality headsets plugged into the eGPU
- Charge your MacBook Pro while using the eGPU
- Use an eGPU with your MacBook Pro while its built-in display is closed
- Connect an eGPU while a user is logged in
- Connect more than one eGPU using the multiple Thunderbolt 3 (USB-C) ports on your Mac2
- Use the menu bar item to safely disconnect the eGPU
- View the activity levels of built-in and external GPUs (Open Activity Monitor, then choose Window > GPU History.)
eGPU support in apps
eGPU support in macOS High Sierra 10.13.4 and later is designed to accelerate Metal, OpenGL, and OpenCL apps that benefit from a powerful eGPU. Not all apps support eGPU acceleration; check with the app's developer to learn more.3
Portable Network Graphic File
In general, an eGPU can accelerate performance in these types of apps:
- Pro apps designed to utilize multiple GPUs
- 3D games, when an external monitor is attached directly to the eGPU
- VR apps, when the VR headset is attached directly to the eGPU
- Pro apps and 3D games that accelerate the built-in display of iMac, iMac Pro, MacBook Air, and MacBook Pro (This capability must be enabled by the app's developer.)
You can configure applications to use an eGPU with one of the following methods.
Use the Prefer External GPU option
Starting with macOS Mojave 10.14, you can turn on Prefer External GPU in a specific app's Get Info panel in the Finder. This option lets the eGPU accelerate apps on any display connected to the Mac—including displays built in to iMac, iMac Pro, MacBook Air, and MacBook Pro:
- Quit the app if it's open.
- Select the app in the Finder. Most apps are in your Applications folder. If you open the app from an alias or launcher, Control-click the app's icon and choose Show Original from the pop-up menu. Then select the original app.
- Press Command-I to show the app's info window.
- Select the checkbox next to Prefer External GPU.
- Open the app to use it with the eGPU.
You won't see this option if an eGPU isn't connected, if your Mac isn't running macOS Mojave or later, or if the app self-manages its GPU selection. Some apps, such as Final Cut Pro, directly choose which graphics processors are used and will ignore the Prefer External GPU checkbox.
Set an external eGPU-connected display as the primary display
If you have an external display connected to your eGPU, you can choose it as the primary display for all apps. Since apps default to the GPU associated with the primary display, this option works with a variety of apps:
- Quit any open apps that you want the eGPU to accelerate on the primary display.
- Choose Apple menu > System Preferences. Select Displays, then select the Arrangement tab.
- Drag the white menu bar to the box that represents the display that's attached to the eGPU.
- Open the apps that you want to use with the eGPU.
If you disconnect the eGPU, your Mac defaults back to the internal graphics processors that drives the built-in display. When the eGPU is re-attached, it automatically sets the external display as the primary display.
About macOS GPU drivers
Mac hardware and GPU software drivers have always been deeply integrated into the system. This design fuels the visually rich and graphical macOS experience as well as many deeper platform compute and graphics features. These include accelerating the user interface, providing support for advanced display features, rendering 3D graphics for pro software and games, processing photos and videos, driving powerful GPU compute features, and accelerating machine learning tasks. This deep integration also enables optimal battery life while providing for greater system performance and stability.
Apple develops, integrates, and supports macOS GPU drivers to ensure there are consistent GPU capabilities across all Mac products, including rich APIs like Metal, Core Animation, Core Image, and Core ML. In order to deliver the best possible customer experience, GPU drivers need to be engineered, integrated, tested, and delivered with each version of macOS. Aftermarket GPU drivers delivered by third parties are not compatible with macOS.
The GPU drivers delivered with macOS are also designed to enable a high quality, high performance experience when using an eGPU, as described in the list of recommended eGPU chassis and graphics card configurations below. Because of this deep system integration, only graphics cards that use the same GPU architecture as those built into Mac products are supported in macOS.
Supported eGPU configurations
It's important to use an eGPU with a recommended graphics card and Thunderbolt 3 chassis. If you use an eGPU to also charge your MacBook Pro, the eGPU's chassis needs to provide enough power to run the graphics card and charge the computer. Check with the manufacturer of the chassis to find out if it provides enough power for your MacBook Pro.
Recommended graphics cards, along with chassis that can power them sufficiently, are listed below.
Thunderbolt 3 all-in-one eGPU products
These products contain a powerful built-in GPU and supply sufficient power to charge your MacBook Pro.
Recommended Thunderbolt 3 all-in-one eGPUs:
- Blackmagic eGPU and Blackmagic eGPU Pro4
- Gigabyte RX 580 Gaming Box4
- Sonnet Radeon RX 570 eGFX Breakaway Puck
- Sonnet Radeon RX 560 eGFX Breakaway Puck5
AMD Radeon RX 470, RX 480, RX 570, RX 580, and Radeon Pro WX 7100
These graphics cards are based on the AMD Polaris architecture. Recommended graphics cards include the Sapphire Pulse series and the AMD WX series.
Recommended Thunderbolt 3 chassis for these graphics cards:
- OWC Mercury Helios FX4
- PowerColor Devil Box
- Sapphire Gear Box
- Sonnet eGFX Breakaway Box 350W
- Sonnet eGFX Breakaway Box 550W4
- Sonnet eGFX Breakaway Box 650W4
- Razer Core X4
- PowerColor Game Station4
- HP Omen4
- Akitio Node6
AMD Radeon RX Vega 56
These graphics cards are based on the AMD Vega 56 architecture. Recommended graphics cards include the Sapphire Vega 56.
Recommended Thunderbolt 3 chassis for these graphics cards:
- OWC Mercury Helios FX4
- PowerColor Devil Box
- Sonnet eGFX Breakaway Box 550W4
- Sonnet eGFX Breakaway Box 650W4
- Razer Core X4
- PowerColor Game Station4
App On Mac
AMD Radeon RX Vega 64, Vega Frontier Edition Air, and Radeon Pro WX 9100
These graphics cards are based on the AMD Vega 64 architecture. Recommended graphics cards include the Sapphire Vega 64, AMD Frontier Edition air-cooled, and AMD Radeon Pro WX 9100.
Recommended Thunderbolt 3 chassis for these graphics cards:
- Sonnet eGFX Breakaway Box 650W4
- Razer Core X4
AMD Radeon RX 5700, 5700 XT, and 5700 XT 50th Anniversary
If you've installed macOS Catalina 10.15.1 or later, you can use these graphics cards that are based on the AMD Navi RDNA architecture. Recommended graphics cards include the AMD Radeon RX 5700, AMD Radeon RX 5700 XT, and AMD Radeon RX 5700 XT 50th Anniversary.
Recommended Thunderbolt 3 chassis for these graphics cards:
- Sonnet eGFX Breakaway Box 650W4
- Razer Core X4
Learn more
- Learn how to choose your GPU in Final Cut Pro X 10.4.7 or later.
- To ensure the best eGPU performance, use the Thunderbolt 3 cable that came with your eGPU or an Apple Thunderbolt 3 (USB-C) cable. Also make sure that the cable is connected directly to a Thunderbolt 3 port on your Mac, not daisy-chained through another Thunderbolt device or hub.
- If you have questions about Thunderbolt 3 chassis or graphics cards, or about third-party app support and compatibility, contact the hardware or software provider.
- Software developers can learn more about programming their apps to take advantage of macOS eGPU support.
1. If you have a Mac mini (2018) with FileVault turned on, make sure to connect your primary display directly to Mac mini during startup. After you log in and see the macOS Desktop, you can unplug the display from Mac mini and connect it to your eGPU.
2. If you're using a 13-inch MacBook Pro from 2016 or 2017, always plug eGPUs and other high-performance devices into the left-hand ports for maximum data throughput.
Netflix App Apple Mac
3. macOS High Sierra 10.13.4 and later don't support eGPUs in Windows using Boot Camp or when your Mac is in macOS Recovery or installing system updates.
4. These chassis provide at least 85 watts of charging power, making them ideal for use with 15-inch MacBook Pro models.
5. Playback of HDCP-protected content from iTunes and some streaming services is not supported on displays attached to Radeon 560-based eGPUs. You can play this content on the built-in display on MacBook Pro, MacBook Air, and iMac.
6. If you use Akitio Node with a Mac notebook, you might need to connect your Mac to its power adapter to ensure proper charging.